ACR FAQ - Revised 12/1/07

What does this mod do?
ACR allows all your sims to handle the romance stuff themselves; they will kiss, flirt, woohoo and even try for baby - without you having to tell them to do it. In this FAQ, these interactions are described as autonomous.
What hacks does ACR conflict with?
LizzLove’s Woohoo Bed. Most global jealousy mods with the exception of Pescado's Romance Mod.
Do I need any other hacks to make ACR work?
You do not need other hacks; however, there are other hacks which will enhance the ACR experience:
Teen/Adult attraction fix will allow interactions between Teens and Adults,
Pregnancy For All will allow homosexual couples to autonomously Try for Baby,
Pescado’s Romance Mod will help with jealousy and attraction,
Pescado’s No Instant Loves will stop your Sims’ Casual Partners from turning into loves so quickly,
Inteenimator with the correct configurations will allow teen and/or YA pregnancy.
Will it break my game?
No. Read the FAQ and the documentation about how to use it.
Is it hard to use?
As TwoJeffs says, ACR is a complicated mod, but it really isn’t difficult to use in the game. It gives you a lot of options, but you don’t have to use them. You can just put it in your game, set up the tokens, and watch the magic.
I put the ACR in my downloads folder. Why isn’t it working?
To have Casual Romance interactions running, you need to set up the Neighbourhood. This means you need to spawn the adjuster. To do this, select and click on any sim. From the menu, select “adjust” and then “spawn adjuster,” The adjuster will appear next to the sim. Click on it, select “tokens” then “setup hood.”
How do I spawn that thing, again?
Select your sim, click on him or her. Select adjust, then “spawn adjuster,” The adjuster will appear next to the sim. Click on it, select “tokens” then “setup hood.”
Do I have to set up tokens in each neighbourhood I play?
Yes, however ACR will spawn tokens at 8:30am  and 8:30pm each day for eligible sims who don’t yet have them so if you don't manually setup the tokens, the mod will eventually automatically do it.
Do I have to have it running in every hood, then?
At the moment, this is the case. If you are playing a hood or a family where you don’t want ACR interactions, you need to manually set your sims’ autonomy to 0. 
Do I need an adjuster on every lot?
You will probably find it useful. Adults and young adults with tokens will perform ACR functions without an adjuster present, but the adjuster must be present on a lot for elders and teens to initiate Casual Romance interactions.
What about community lots?
The same rules apply to community lots. If you use a sim to spawn an adjuster on a community lot, it will work for that session of play only. There is a buyable adjuster you can access for community lots in build mode (look in miscellaneous).
Wait, what? Teens can woohoo?
This mod allows teens to woohoo IF there is an adjuster on the lot, and if their tokens are set to allow it. If you don’t want your teens to experiment, then you can set their autonomy to 0, and/or keep them away from an adjuster.
Can Teens Try for Baby, then?
ACR does not affect teen or YA pregnancy. If you want your teen or YA sims to get pregnant, you will need Inteen.
I got a message that tokens were not correctly set up. Is that bad?
It’s normal. When you first install ACR, when you are building a new hood, or when you have just added new CAS sims to your neighbourhood, there may be sims who have not been given tokens. To fix the problem, use the Adjuster – “Tokens…Hood…Setup Hood…” and give tokens to all the newbies.
Do Townies and NPCs get Casual Romance tokens?
Townies get tokens. Common service NPCs get tokens, but many NPCs (like professors) do not automatically get tokens. If you want to give a token to an NPC, you can do so with the adjuster. Select “Tokens…Give Token To…”. Not all NPCs are allowed to have tokens. If they don't appear in that list, they aren't allowed.
Does that mean Townies will woohoo with each other?
They might, if they meet the requirements for autonomy and attraction, and their timers are low enough. ACR affects all sims on a lot, whether they are selectable or not. This means that playable sims who are visiting may also initiate ACR interactions.
When I click on a particular target sim, the “Adjust… Casual” menu does not appear. Why not?
The sim may not have a token (may be a new CAS sim, an NPC, or a newly aged sim) – select “Tokens…Give Token To…” and see if you can give the sim a token. 
Besides setting up the tokens, what does the adjuster do?
The adjuster has a lot of functions; check the ACR Adjuster Interaction Description document for a full listing.
I set up tokens in my hood, but nothing is happening. Why not?
When you first set up your hood, sims’ timers will be at maximum, as if they had all just had casual woohoo. Depending on their aspirations and autonomy levels, it can take several hours (or even days, for some elders) for the timers to reach zero.
But I want them to do it right now! What can I do?
Select your sim, then click on any target sim and select Casual… AutoWoo.
I thought this mod made sims go at it all the time?
ACR allows your sims autonomy. How often they want to woohoo depends on a number of factors, and is governed by their timers’ decay rate.
So what’s the timer?
Every sim with an ACR token has a timer which governs how frequently he or she will initiate casual woohoo. Timers are governed by autonomy and age; they count down (decay) from a maximum number of hours. When the timer is close to zero, the sim will try to initiate casual woohoo. When a sim has a successful casual woohoo, the timer will reset. 
Why does my sim have a negative number on his timer?
Timers can decay below zero, although they will never go past -24. Sims with negative timer scores will try to woohoo at the earliest opportunity.
Can I change the timer?
Setting the lot setting to “Brothel” will shorten the timer length of all Sims on the lot. Directing Sims to woohoo via the “Casual” menu will also reset their timers. Ordinary woohoo will not change the timer.
Who or what is the One Sim?
The One Sim is the sim your selected sim is most attracted to. The One’s picture will show up in the corner of the “Show My Token Stats” display. Most sims will choose to engage in autonomous woohoo with their One Sim if the One is available. Sims with autonomy 5 may ignore the One in favour of a bit of variety.
How is the One Sim Calculated?
The One Sim is calculated based on attraction and relationship score (STR/LTR and love/crush/married). The One Sim is recalculated every day for all Sims and once an hour for sims on the current lot, regardless of whether their tokens are static or dynamic.
Can I choose my Sim’s One Sim?
Only indirectly by encouraging high relationship scores with your chosen target. The One Sim will normally be the spouse or significant other of a Sim when the couple are attracted to one another; however, if you have arranged marriages between Sims with low attraction scores, they may defy you by seeking out or pining after more compatible partners.
How can I tell if sims are doing ACR interactions?
For casual woohoo your sim will have an icon of the target sim’s face that says “Casual [whatever the action is eg relax, or sit]. For other interactions, like flirting, you won’t be able to tell from the icon, but it may be possible to infer casual interactions if you know the relationship between the two sims.
What does Autonomy mean?
Autonomy settings affect the likelihood that a Sim will initiate Casual Romance interactions. Sims with Autonomy 0 will never initiate Casual interactions, sims with Autonomy 1 will only initiate interactions with their fiancé, spouse, or One Sim, while sims with Autonomy 5 will be very likely to jump the bones of a random stranger.
How is Autonomy determined?
Autonomy is governed primarily by aspiration, but also by the relationships the sim has. For example, a Family sim without a significant other may have an autonomy of 5 because he or she is looking for a mate. A married Family sim will likely have a much lower autonomy.
Can you be a little more specific?
There are six possible autonomy settings, from 0-5. Zero is no autonomy, which basically turns off ACR interactions for that sim. Zero can only be manually set; the mod will never assign it. Also, once manually set, the mod will never change it from zero until the sim gets married. This means you can have non-autonomous hoods, families or groups of Sims, but you must set this up manually.
Autonomy 1 means a sim will only interact with his or her spouse, fiancé or One Sim. Autonomy 2-5 can interact with any sim with the higher levels advertising the ACR interactions to the sim more strongly. Autonomy is recalculated every night at 8:30pm if the sim’s token is set to dynamic.
The autonomy settings are based on the sims’ aspiration, relationships, and personality – that is, how many outgoing and playful points they have. The chart below lists the base autonomy levels for each aspiration at each relationship level. This base level is modified higher or lower randomly based on the sim’s personality. It will normally only be +/- 1 level from the base.

               	Single    In Love    Eng/Mar
Family		5              3            1
Romance     	5             5            4
Popularity    	4             4            2
Fortune      	4              3            2
Knowledge 	3              3            1
Pleasure     	4              4            4
Cheese      	3              3            2
Can I change a Sim’s Autonomy?
Yes. Click on the Adjuster and select “My Token…Autonomy.” Bear in mind that you need to make tokens static in your hood if you want this kind of fine-tuning to be permanent.
Will Sims do Casual interactions with any other sim?
Sims will prefer to do casual interactions with their One Sim, or sims they are attracted to. However, sims with very high autonomy and very low timers may not be that picky.
What's the difference between dynamic and static tokens? 
For both dynamic and static tokes the timer and the One Sim will be updated hourly. A dynamic token means autonomy level, pregnancy odds, preferred dress, and jealousy level are recalculated automatically every sim day (at 8:30pm). For Sims with static tokens, those values will always stay the same.
What difference will that make in my game, though?
Dynamic tokens will give you the most autonomous ACR experience, and are recommended for most players. Static tokens are for players who want to tweak or control sim behaviour for specific game play or storytelling purposes.
Can casual interactions alter sims’ gender preference?
Most casual interactions will alter gender preference of the sims except very low level casual flirts. Casual wolf whistle is one which definitely doesn't alter it. Normal (non casual) flirts will still work as always, unless you have another hack that's affecting them. All casual bed interactions affect gender preference. You can use the adjuster to set or change gender preferences.
Will ACR make my Sims go gay?
We can only hope.
Do ACR interactions cause jealousy?
Yes, they can. The likelihood that a Sim will have a jealous reaction is modified by the Sim’s aspiration and the seriousness of the relationship. 
Pescado’s Romance Mod is recommended because it helps to make jealousy more sane.
You also have the option to turn jealousy off by using the Adjuster. 
Can same-sex couples get pregnant?
Same sex couples can get pregnant if Pregnancy For All is installed (or Inteen with the flavor pack). The Pregnancy For All rules are followed, whoever initiates the interaction will get pregnant. Unfortunately you can only tell who's who if you're paying attention when they cuddle right before. The initiator cuddles with legs straight. The Pregnancy Scanner option on the adjuster will confirm the identity of the “mother”.
Can Sims get pregnant without Trying for Baby?
Yes, there is a small percentage chance that a sim will get pregnant from risky woohoo. If this happens, you will get a popup message. You can change these odds by selecting “Pregnancy…Risky Pregnancy Chance…” on the adjuster.
What do the numbers for “Try for Baby” mean?
The probability that a couple will try for baby is modified by age, aspiration and number of children they already have. The first roll is to determine IF they will try (or whether they will simply woohoo instead); the second roll determines whether the “Try” is successful. 
In both cases, the couple must roll a number below the probability. So, for example, if the probability is 70% and they roll a 35, they will go on to try for baby. If the roll here is 50, and they roll a 65, the try will not result in a pregnancy.
What numbers? What are you talking about?
If you want to see the odds that your sims are Trying for Baby, click on the adjuster and choose “Pregnancy…Try For Baby Dialog On.”
Can you be more specific about those modifiers?
Sure; one set of modifiers has to do with how many children the participants already have. These modifiers apply to the potential mother, rather than the couple, so alien children and the father’s illegitimate byblows will not be counted. 
Participant is pregnant -90
Participants already have a baby -25
Participants already have a toddler -20
Participants already have a child -35
Participants already have a teen or YA -40
Participants already have an adult -50
Another set of modifiers applies to aspiration. In this case, the aspirations of both members of the couple are counted, as follows:
Romance -20
Pleasure -30
Fortune -15
Popularity -10
Knowledge 0
Cheese 0
Family +20
Fertility declines over time, but there is one final modifier:
Participant is over 35 and childless +20
Uh, can I have an example?
Sure. Let’s look at 2 pairs of newlyweds, one a Knowledge/Family couple, and the other Romance/Pleasure. Neither have kids yet.
The Knowledge/Family pair has a +20 modifier, meaning that their chances to try are 120%; they are definitely going to Try for Baby every woohoo until they are successful. The other couple has a total -50 modifier, and so they will try less frequently (but they will probably do woohoo more often because their autonomy is higher). Once they have a baby, the Knowledge/Family pair is still very likely to Try for a second child – odds are now 95% - while the Romance/Pleasure couple’s odds would be 25%.
One more example:
A couple in a Knowledge/Popularity pairing has a child, a toddler and a baby. Their chances of autonomous Try For Baby are as follows:
-10 for the Popularity
-25 for the baby
-20 for the toddler
-35 for the child.
Which means their total chance to try is -90 or 10%. They must roll 9 or under to try, and then they must roll under the odds again for the try to be successful. (If they make this roll, there is a sadorandom rule that states they will have twins.)
Can unmarried couples get pregnant?
If you set the Adjuster to “Allow Unmarried” then couples who are engaged or just living together may Try for Baby. If a couple is unmarried and not living together, they will not try. However, every Casual woohoo carries a chance of risky pregnancy, and you can adjust the risky odds with the Adjuster. Bear in mind that risky odds affect ALL sims on a lot.
What affects the probability that Sims who make the Try for Baby roll will succeed in getting pregnant?
The older the sims are, the lower their fertility will be.
Does the elixir affect fertility?
Well, since fertility depends on age, and the elixir makes sims younger, yes.
So, my rapidly aging couple with the LTW to marry off 6 kids are doomed to unfullfillment?
Put the risky odds up as high as they will go and cross your fingers. Alternatively, you can always cave and use regular Maxis Try for Baby.
What does the “Brothel” option on the adjuster do?
This setting will increase autonomy slightly and will cause woohoo timers of sims on this lot to decrease much faster, along with the chance they will woohoo before it runs out. Mostly for Brothel type businesses, but works on any lot.
If I change the overrides on the adjuster, will that affect the sim, the lot or the whole hood?
The overrides on the adjuster will apply to the current lot. For a detailed listing of what the overrides do, see the relevant section in the Adjuster Interactions Description document. 
Will they really woohoo on the sofa?
Casual woohoo on the sofa uses the makeout animations, but yes. Sims will use the sofa by themselves, or you can direct them to do it with “Casual…woohoo…sofa”. Some people have reported problems with directing sims who are already sitting on custom sofas to woohoo.
Sofa woohoo is only possible if no other Sims on the lot are likely to interrupt it.
What on earth is a booty call?
Sims who live alone may call their One Sim over for a romantic visit when their timers are low.
I’ve never seen a booty call. When do they happen?
The following conditions must be met for a Sim to make a booty call:
The sim must be on a residential lot, and there must be an adjuster present on the lot.
The sim must have a valid One Sim and must live alone or not live with any potential romantic targets. 
There must be an ACR enabled place to woohoo on the lot.
It must be a valid time to call and the One must be home, have a phone, etc. These are all the normal phone call rules. If you’re bored at 2am, sorry.
The sim’s timer must be at or below zero. 
If all these conditions are met, the option will appear on the adjuster under Misc… if you want to manually force it. This interaction does not appear on the phone pie menu options. 
Autonomous sims must also meet the following rules:
The sim must not have work/class etc starting soon or have an open business on the lot.
The sim must have relatively decent levels in energy, hunger, bladder, and hygiene.
Finally, any one of the following must be true: either low fun, low social, low aspiration level, or timer less than -12.
I was watching a Casual woohoo; did I really see what I think I saw?
If you have Crammyboy’s Penis installed in your game, yes you did.
This FAQ is excellent, whom do I thank?
TwoJeffs, rohina and everyone who contributed to the ACR thread, particularly witch and sleepycat.